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Can educational games be used as a tool for educational success?
Success in games is a good metric for educational achievement.
There are thousands of games on hundreds of different topics and types. This type of diversity in the market would allow for more specificity in how the students learn than the one-size-fits-all schooling of today.
The use of games can make education more engaging and effective.
Games reward students for learning from failures instead of penalizing all mistakes, encouraging creative thinking.
This would cultivate and promote creative and technological thinking.
The infrastructure necessary to allow all students to game would be very costly.
The engaging element of gaming comes from voluntary, as opposed to mandatory, participation.
Should mobile phones be used in the classroom?
Do video games have a positive effect on society?
Can teaching textbooks be replaced by online resources?