Kialo requires cookies to work correctly.
The online games platform Steam should perform quality control on games before publishing them
The online games platform Steam should actively curate its storefront by performing quality control on the games that it publishes
Without quality control, a lot more games are published, many of which are very poor quality. This makes it harder to discover good games on Steam.
Steam is very becoming hard to navigate because of all the bad games being added each day.
Without curation, some very offensive games were published on the platform, like Active Shooter. This reflects poorly on the PC gaming community in the media.
Without Curation, unscrupulous software developers can
Turn client machines into Bitcoin Miners
or install malicious software on unsuspecting users.
The Google Play Store is a long-standing example of an un-curated marketplace for apps, and discoverability of new games is a huge problem there.
Without curation, more and more bad games will fill the market, which is exactly what happened in the early 80's, leading to the 1983 crash.
Steam allows for users to quickly and easily refund their purchase. If they find a game isn't worth their money, the platform makes it easy to get their money back.
Curation and quality control are costly. Steam can put those resources to better use to improve its platform.
Steam could fall prey to bias in favor of bigger gaming franchises if they introduce quality control. This could deny smaller gaming companies the opportunity to compete.
Quality control will narrow what is an acceptable game in a way that will prevent diversity and innovation of games.
Freedom of expression is important, and a non-curated Steam storefront is an outlet for freedom of expression in the medium of videogames.
Steam already has a "Curators" feature whereby it essentially crowdsources the curation task to a group of users.
Game reviewers in the gaming press and on YouTube indirectly play the role of curators, as they decide which games get attention and which are buried, even though all are published.
All software should be open source.
Video games with a pixel art-style are overdone.
Can educational games be used as a tool for educational success?